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The Privilege of Play A History of Hobby Games, Race, and Geek Culture

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Cover of The Privilege of Play A History of Hobby Games, Race, and Geek Culture by Aaron Trammell
Publisher: NYU Press
Year: 2023
Language: en
Pages: 240
ISBN-13: 9781479818402
Dimensions:
Height: 8.999982 Inches
Length: 5.999988 Inches
Weight: 0.75 Pounds
Width: 0.6 Inches
Dewey Decimal: 306.481
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The Privilege of Play: A History of Hobby Games, Race, and Geek Culture by Aaron Trammell, published by NYU Press on April 18, 2023, explores the historical dynamics of geek culture through the lens of hobby gaming. This 240-page book examines how the predominantly white, male, and heterosexual communities within tabletop gaming have shaped the current landscape of geek culture, despite the increasing diversity among gamers today. Trammell delves into the origins of these communities, tracing their development from early model railroad hobbyists to the contemporary gaming scene.

Readers will find a detailed analysis of how networks of hobbyists have historically functioned, often reinforcing exclusionary practices that persist in modern gaming. The book discusses the evolution of gaming clubs and their impact on the broader cultural narrative, highlighting the intersection of leisure and professional ambitions. By addressing the historical context of discrimination and privilege in geek culture, The Privilege of Play provides insights into the structural barriers that have hindered inclusivity. Trammell also considers the role of digital technology in fostering a more diverse generation of gamers, making this work relevant to discussions on race, gender, and popular culture within the realm of games and activities.


Official synopsis Publisher

The story of white masculinity in geek culture through a history of hobby gaming

Geek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer games, and the resurgence of board games such as Settlers of Catan and role-playing games like Dungeons & Dragons. Yet even while the comic book and hobby shops where the above are consumed today are seeing an influx of BIPOC gamers, they remain overwhelmingly white, male, and heterosexual.

The Privilege of Play
contends that in order to understand geek identity’s exclusionary tendencies, we need to know the history of the overwhelmingly white communities of tabletop gaming hobbyists that preceded it. It begins by looking at how the privileged networks of model railroad hobbyists in the early twentieth century laid a cultural foundation for the scenes that would grow up around war games, role-playing games, and board games in the decades ahead. These early networks of hobbyists were able to thrive because of how their leisure interests and professional ambitions overlapped. Yet despite the personal and professional strides made by individuals in these networks, the networks themselves remained cloistered and homogeneous—the secret playgrounds of white men.

Aaron Trammell catalogs how gaming clubs composed of lonely white men living in segregated suburbia in the sixties, seventies and eighties developed strong networks through hobbyist publications and eventually broke into the mainstream. He shows us how early hobbyists considered themselves outsiders, and how the denial of white male privilege they established continues to define the socio-technical space of geek culture today. By considering the historical role of hobbyists in the development of computer technology, game design, and popular media, The Privilege of Play charts a path toward understanding the deeply rooted structural obstacles that have stymied a more inclusive community. The Privilege of Play concludes by considering how digital technology has created the conditions for a new and more diverse generation of geeks to take center stage.

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What is “The Privilege of Play A History of Hobby Games, Race, and Geek Culture” about?
This page includes the available description and bibliographic details for “The Privilege of Play A History of Hobby Games, Race, and Geek Culture” by Aaron Trammell. Synopsis preview: The story of white masculinity in geek culture through a history of hobby gamingGeek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchi…
Who is the author of “The Privilege of Play A History of Hobby Games, Race, and Geek Culture”?
“The Privilege of Play A History of Hobby Games, Race, and Geek Culture” is credited to Aaron Trammell.
When was “The Privilege of Play A History of Hobby Games, Race, and Geek Culture” published?
Publisher: NYU Press. Year: 2023.
What is the ISBN for “The Privilege of Play A History of Hobby Games, Race, and Geek Culture”?
ISBN-13: 9781479818402.
What are the book details (language, pages, edition)?
Language: en. Pages: 240.

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