The Dragon and the Dazzle Models, Strategies, and Identities of Japanese Imagination : a European Perspective

The Dragon and the Dazzle Models, Strategies, and Identities of Japanese Imagination: a European Perspective by Marco Pellitteri, published by Tunué in 2010, is a comprehensive examination of the impact of Japanese popular culture within European contexts. This edition spans 689 pages and is presented in English. Pellitteri explores the interaction between Japanese pop culture and European youth, delineating two distinct phases of cultural exchange, referred to as the Dragon and the Dazzle, which highlight the evolution of circulation and consumption of Japanese themes across various countries.
Readers will find an in-depth analysis of how Japanese cultural products, such as manga, anime, and video games, have influenced European societies, particularly in Italy, France, Spain, and Germany. The book discusses significant themes perceived in Europe, including machine, infant, and mutation, and addresses the broader implications of this cultural exchange on identity and international relations. Pellitteri’s work invites reflection on the reception of Japanese imagination in Europe, emphasizing its relevance not only to youth but also to educators, politicians, and the general public.
Official synopsis Publisher
“In the worldwide circulation of the products of cultural industries, an important role is played by Japanese popular culture in European contexts. Marco Pellitteri shows that the contact between Japanese pop culture and European youth publics occurred during two phases. By use of metaphor, the author calls them the Dragon and the Dazzle. The first took place between 1975 and 1995, the second from 1996 to today. They can be distinguished by the modalities of circulation and consumption/re-elaboration of Japanese themes and products in the most receptive countries: Italy, France, Spain, Germany and, across the ocean, the United States. During these two phases, several themes have been perceived, in Europe, as rising from Japan’s social and mediatic systems. Among them, this book examines the most apparent from a European point of view: the author names them machine, infant, and mutation, visible mostly through manga, anime, videogames, and toys. Together with France, Italy is the European country that in this respect has had the most central role. There, Japanese imagination has been acknowledged not only by young people, but also by politicians, television programmers, the general public, educators, comics and cartoons authors. The growing influence of Japanese pop culture, connected to the appreciation of its manga, anime, toys, and videogames, also urges political and mediologic questions linked to the identity/ies of Japan as they are understood–wrongly or rightly–in Europe and the West, and to the increasingly important role of Japan in international relations.”–Back cover
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