Simulating Humans Computer Graphics, Animation, and Control

Simulating Humans Computer Graphics, Animation, and Control by Norman I. Badler, published by OUP USA on September 2, 1993, is a comprehensive exploration of high-performance computer graphics and their applications in various domains. This edition, consisting of 270 pages, delves into the advancements in real-time interactive manipulation and display of human figures, highlighting the significant contributions made by Badler’s computer graphics laboratory at the University of Pennsylvania.
Readers will find detailed discussions on the methodologies and software environments developed for creating synthetic human figures, aimed at enhancing the work of human factors engineers and design engineers. The book addresses the state of the art in human figure modeling and emphasizes the importance of human-centered design within the context of concurrent engineering. It serves as a valuable resource for those interested in computer graphics, artificial intelligence, and human-computer interaction, documenting a major research effort in the interactive control of articulated human figures.
Official synopsis Publisher
During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler’s computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.
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