Multiplatform E-learning Systems and Technologies Mobile Devices for Ubiquitous ICT-based Education

“Multiplatform E-learning Systems and Technologies Mobile Devices for Ubiquitous ICT-based Education” by Tiong T. Goh, published by Information Science Reference in 2010, offers a comprehensive exploration of emerging technologies in e-learning. This edition spans 379 pages and is presented in English. The book addresses the integration of various mobile devices into a cohesive multiplatform e-learning system, tackling technical challenges and design frameworks while sharing development experiences from expert contributors in the field.
Readers will find a collection of chapters that delve into diverse aspects of multiplatform e-learning, including frameworks for blended learning, pedagogical system design, and the role of mobile technologies in education. Topics such as distance education and mobile communications are examined, providing insights for researchers, academicians, and practitioners interested in the evolving landscape of ICT-based education. This work serves as a valuable resource for those looking to understand the complexities and innovations in the integration of mobile devices within educational environments.
Official synopsis Publisher
Multiplatform e-learning systems are emerging technologies that provide integrated learning content to various accessing devices. This book addresses technical challenges, design frameworks, and development experiences of the future that integrate multiple mobile devices into a single multiplatform e-learning system. With expert international contributions, this collection benefits researchers, academicians, and practitioners interested in this growing field. Chapters include: (1) a Contextualised Multi-Platform Framework to Support Blended Learning Scenarios in Learning Networks (Tim Jong, Alba Fuertes, Tally Schmeits and Marcus Specht); (2) a Knowledge-Based Framework for E-Learning in Heterogeneous Pervasive Environments (Michele Ruta, Floriano Scioscia, Simona Colucci, Eugenio Di Sciascio, Tommaso Di Noia and Agnese Pinto); (3) Designing Effective Pedagogical Systems for Teaching and Learning with Mobile and Ubiquitous Devices (Wan Ng, Howard Nicholas, Seng Loke and Torab Torabi); (4) Text Messaging to Improve Instructor Immediacy and its Role in Multiplatform E-Learning System (Paul Hayes and Stephan Weibelzahl); (5) The Role of Multi-Agent Social Networking Systems in Ubiquitous Education (Jonathan Bishop); (6) a Method for Generating Multiplatform User Interfaces for E-Learning Environments (Juan Gonzalez Calleros, Josefina Guerrero Garcia, Jaime Munoz Arteaga, Jean Vanderdonckt and Francisco Martinez Ruiz); (7) Cross Platform M-Learning for the Classroom of Tomorrow (Daniel Doolan, Tracey Mehigan, Sabin Tabirca and Ian Pitt); (8) Plastic Interfaces for Ubiquitous Learning (Jose Rouillard); (9) Co-Design and Co-Deployment Methodologies for Innovative m-Learning Systems (David Millard, Yvonne Howard, Lester Gilbert and Gary Wills); (10) Design and Implementation of Multiplatform Mobile-Learning Environment as an Extension of scorm 2004 Specifications (Kiyoshi Nakabayashi); (11) Towards Mobile Learning Applications Integration with Learning Management Systems (Marc Forment, Maria Casany Guerrero and Jordi Poch); (12) Using Mobile and Pervasive Technologies to Engage Formal and Informal Learners in Scientific Debate (Dawn Woodgate, Danae Fraser, Amanda Gower, Maxine Glancy, Andrew Gower, Alan Chamberlain, Teresa Dillon and David Crellin); (13) Tools for Students Doing Mobile Fieldwork (Mattias Rost and Lars Holmquist); (14) smart (Peter Byrne and Brendan Tangney); (15) a Multiplatform E-learning System for Collaborative Learning (Siu Kong); (16) Mobile Interactive Learning in Large Classes (Kin-Choong Yow and Boon-Chong Seet); (17) The “Trigger” Experience (Joan Richardson and John Lenarcic); (18) Use of Mobile Technology at Montclair State University (Patricia Kahn and Edward Chapel); (19) Contextual Learning and Memory Retention (David Metcalf and David Rogers); and (20) Development of a Museum Exhibition System Combining Interactional and Transmissional Learning (Shinichi Hisamatsu).
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