Forging Worlds: Stories Behind the Art of Blizzard Entertainment

Forging Worlds: Stories Behind the Art of Blizzard Entertainment by Micky Neilson is a comprehensive retrospective published by Blizzard Entertainment on January 10, 2022. This 328-page edition offers an in-depth look at the artistry that has defined Blizzard over its 30-year history, showcasing the evolution of art within the studio and its significant impact on gaming culture.
Readers will find insights from over fifty artists, animators, designers, and storytellers, revealing how collaboration and fan inspiration have shaped Blizzard’s iconic artwork. The book delves into the technical aspects of game art, illustrating how different styles are employed across various titles, and provides a behind-the-scenes look at the development history of beloved games. With never-before-seen images and anecdotes, this work serves as a key resource for understanding the intricate worldbuilding and artistic techniques that have become synonymous with Blizzard’s legacy in popular culture.
Official synopsis Publisher
To celebrate Blizzard’s 30th anniversary, a gorgeous retrospective on artistry at Blizzard and the impact the studio has left emblazoned on gaming history.
For thirty years, Blizzard has been pushing boundaries and breaking expectations of what it means to draw for video games. Get a glimpse behind the curtain at how art has evolved at Blizzard and meet some of the artists who’ve shaped Blizzard’s style and range to what it is today. Discover how art cross-pollinated amongst game teams and how grassroots movements from fans inspired some of Blizzard’s most iconic artwork. With insights from more than fifty artists, animators, designers, and storytellers, this sweeping compendium is fans’ ultimate keys to the kingdom of three decades in Blizzard artistry.
- Dig into the technical side of Blizzard polish–how light bounces around optimistic Overwatch scenes but seeps through the cracks in Diablo.
- Explore the development history behind your favorite games, including how Blizzard’s fallen games helped produce some of the studio’s most iconic heroes.
- Pore over never before seen images of the worldbuilding process, how levels and landscapes were born from post-it doodles and whiteboard sketches.
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